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Welcome To LizardMag!
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Abyss Project Updated, And More |
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Written by Lizard
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Sunday, 28 June 2009 16:08 |
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Abyss Project Updated! Hey, I'm still doing this! I'm beginning to slowly develop my own overarching mythology for the Abyss, which I hope will begin to tie some of these planes together in ways which will inspire adventures or campaigns. I'm keeping everything deliberately vague and open, because I believe the purpose of campaign and setting material is to inspire, not to dictate. Anyway, Plane 4: The Mines! Two new masterwork armors and a magic weapon are the "Crunch" for this. (Is anyone actually reading these? Any feedback, esp. on balance and gameplay issues, is appreciated.) New Fiction! OK, I wrote it a few years ago, but unless you're in my writer's group in Lousiville, you probably haven't read it, so, it's new to you! |
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Last Updated ( Sunday, 28 June 2009 16:33 )
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Written by Lizard
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Sunday, 28 June 2009 16:12 |
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You know the story -- the Evil Galactic Empire kidnaps an innocent youth and forces him to serve in its Army Of Darkness, until he rebels and restores freedom to the universe. Of course, sometimes things don't go according to script...
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Read more...
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Written by Lizard
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Sunday, 28 June 2009 15:11 |
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The Mines The armies of the Abyss are vast. While not nearly as disciplined as the great regimented legions which tromp the planes of Hell, the Abyssal forces are many times their equal in sheer numbers, and their chaotic, swarming, might can overwhelm the rank and file of any foe. But where do these demonic shock troops get their weapons, their armor, their vile machines of war? That question will be answered in the future; for now, we go to the question which must precede it: Where do they get the raw materials?
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Last Updated ( Sunday, 28 June 2009 16:03 )
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Read more...
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Written by Lizard
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Sunday, 14 June 2009 15:15 |
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Abyss Project updated, and new fiction! |
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Last Updated ( Sunday, 28 June 2009 16:30 )
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Written by Lizard
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Sunday, 23 November 2008 04:07 |
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Welcome! This is what I hope will be, finally, after several failed attempts, something that is a cross between an online gaming magazine and an online game supplement. What I want to do is recreate something which has the feel of Dragon back in the day, when every issue was exploding with cool new concepts and ideas, and it covered the entire spectrum of geekiness -- not just articles designed to leverage proactive synergies with whatever marketing decided to push this week. Likewise, I want to also capture the feeling of the classic and wonderful Arduin trilogy -- a wonderful outpouring of ideas, hurled at the reader pell-mell with very little organization or polish, but utterly captivating, opening your mind to all the possibilities of this hobby. However, my nostalgia is for the spirit of those days, not the actual rules, which were, let us say, crude. I believe it's possible to mix the feeling of "anything is possible" with rules that are more than "the DM makes up some stuff" or "roll on Table A to determine if you roll on Table B or C, then perform vector multiplication to calculate the angle of sword impact. If playing a dwarf, invert the polarity of the neutron flow". OK, for no good reason, except to motivate myself, I hereby declare that now, 6/11/2009, this site is officially open and content will be posted regularly, which I define as at least once a week. |
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Last Updated ( Thursday, 11 June 2009 04:00 )
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