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The Sky People PDF Print E-mail
Written by Lizard   
Sunday, 29 August 2010 17:06

The Sky People

Cover of As anyone who has followed my career (if you can call it that) knows, I have a special love for the genre often called "Sword and Planet" or "Planetary Romance". The platonic ideal of this genre is Edgar Rice Burroughs' Barsoom chronicles. The essential feature of the genre is an alien world filled with monsters, princesses wearing next to nothing, advanced technology alongside swords and arrows, and a heroic square-jawed Earthman who will come along and save the oddly-colored natives from some terrible threat, usually rising from a despised outsider to a revered leader in a matter of weeks. You know... Avatar. Only a lot less pedantic and preachy.

Anyway, this genre is known for several things, good and bad... the bad being ludicrous science, cardboard characters, and considerable sexism and racism. When modern authors approach the genre, they tend to do a conscious pastiche of the "old school" minus the political incorrectness, but otherwise identical to material which would not have been out of place in a magazine published a century ago. (Some of us also attempt a respectful, albeit tongue-in-cheek, approach.) S. M. Stirling tries a surprisingly new approach -- take all the tropes of the genre and dump them in world which is psychologically, politically, and scientifically real. Does it work?

Well, I wouldn't have finished the book if it didn't, so there's not a lot of suspense to that question. But click the "Read More" button anyway, OK?

Last Updated ( Monday, 30 August 2010 14:42 )
 
The First Adventure Of The Fourth Streak Derrick PDF Print E-mail
Written by Lizard   
Sunday, 29 August 2010 17:19

The First Adventure Of The Fourth Streak Derrick

Wow, I could have sworn I'd posted this ages ago. Weird.

Anyway, this is a tale of high adventure and derring-do on an alien world filled with swordplay, rayguns, and alien princesses. With a tiny bit of sarcasm thrown in. Just a little. Really.

 
The World Of Tiers PDF Print E-mail
Written by Lizard   
Monday, 16 August 2010 20:37

The World Of Tiers

OK, this is going to be a look at an entire series, not just a single book, but it's an eminently gameable series. It surprises me that no one has glommed onto the World of Tiers license yet. Really, someone should just buy "Phillip Jose Farmer" as a license, because he creates settings which are extremely rich in roleplaying potential and which haven't been utterly and completely done to death in multiple editions yet. Then again, my understanding is that most licensed games don't sell too well, and Farmer was at the peak of his popularity and productivity in the 1960s and 1970s, making him a bit unknown to today's younger audience.

Anyway, the World of Tiers... centaurs, Teutonic knights, harpies, American Indians, teleportation, demigods, robots, and more!

Last Updated ( Tuesday, 17 August 2010 10:36 )
 
A Spell For All Time: Inaudible Intelligence PDF Print E-mail
Written by Lizard   
Sunday, 22 August 2010 14:40

A Spell For All Time: Inaudible Intelligence

Dungeons And Dragons Original EditionAdvanced Dungeons & Dragons First EditionDungeons And Dragons Third EditionDungeons & Dragons Fourth Edition

 OK, some backstory.

At GenCon, I picked up Matt Finch's "Eldritch Weirdness", along with one or two other items. One item included in compilation of interesting bits of magic for retro-clone style games was a random spell name chart, significantly richer in words than most others I've seen, which tended to have 25 to 50 entries. This has 8 major columns (A through I, without "H", not sure why), with each column having 100 adjectives and 100 nouns, for a total of 640,000 combinations, or about one-third as many spells as were published under the OGL in 2002. (Ba-dumb BUM!)

I had a thought. What if, I thought, I rolled randomly on the chart, and then took whatever I got and evolved it forward through successive iterations of D&D? 

Well, I think someone said "The thought is father to the deed", so, here you.

What did I roll? Did it make any sense? Can I pull this off? I don't know, I haven't rolled yet -- all these things are written live, I hope you knew that.

Read on to find out what happened... as I find out what happens, and write it down!

Last Updated ( Sunday, 22 August 2010 16:19 )
 
Midnight At The Well Of Souls PDF Print E-mail
Written by Lizard   
Monday, 09 August 2010 14:32

Midnight At The Well Of Souls

Midnight at the well of souls

Many great science fiction novels and settings have been turned into RPGs, and also some not-so-great ones. This is not one of the not-great ones; that is, it's one of the great ones. Unlike a lot of great science fiction books, movies, or TV shows, it's also eminently gameable. The novels, five in the original series (which I've read several times) and a bunch more written more recently (which I have not read, but since they were published well after this game, they're irrelevant, and irrelevance never forgets), take place on the Well World, a kind of cosmic lab where the creators of all life in the universe experimented with different species. Think of it as a biological Google Labs. Some things got out of beta and were published, and some things, well, can we say "Google Wave", anyone? In any event, the world was divided into hexagons -- yes, hexagons -- each containing a unique biome and a sapient race, ranging from humans to centaurs to talking asparagus to incomprehensible energy beings, and they all shared the same world, and in some hexes tech worked and in others it didn't, and in some magic -- yes, magic -- worked and in others it didn't, and you can see how a setting like this, with hundreds of races, mixed tech and magic, and a legendary control center (the "Well of Souls") to quest for would be a perfect RPG setting. However, I'm going to bet you haven't heard of the RPG, and as far as I know it vanished rather quickly, leaving behind no supplements. Why? Was it a steaming pile of suck, deserving of a painful death, or was it just in the wrong place at the wrong time? We won't know until we crack open the book and begin!

Quick! Hit "Read More"! We have to begin!

 

Last Updated ( Monday, 09 August 2010 17:34 )
 
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