|
Written by Lizard
|
|
Thursday, 17 September 2009 20:14 |
Underdweller Cryptguard And Gravepriest
Two more Underdwellers!
The Cryptguard is a reasonable fighter in his own right, but his real strength is as a guardian for his allies -- he is hard to get past if properly positioned, and if he sees a friend perish nearby, his fury is quite painful.
The Gravepriest can fling bolts of solidified necrotic energy, as well as sapping the strength of nearby enemies and giving his allies the power to grwo strong from the blood of their foes.
General notes on Underdwellers are here: Anthrophagi Of The Undercities
|
Underdweller Cryptguard
|
Level 8 Soldier
|
|
Medium natural humanoid
|
XP 350
|
|
Initiative
+8 Senses Perception +11
HP 86; Bloodied 43
AC 24; Fortitude 21; Reflex 20; Will 20
Speed 6 |
|
m
Claw (standard; at-will) • Poison |
|
+15 vs. AC; 2d6 + 5 damage, and ongoing 5 poison damage (save ends).
|
|
Lunging Slash (no action; at-will)
|
|
The Underdweller Cryptguard may make opportunity attacks against any enemy which shifts in a square adjacent to him.
|
|
M
Eviscerating Fury (immediate reaction; at-will) |
|
Trigger: An ally of the Cryptguard is reduced to 0 hit points by an enemy adjacent to the Cryptguard. Effect: The Cryptguard may make two claw attacks against the triggering character.
|
|
Tendon Slash (standard; encounter)
|
|
+13 vs. Fortitude; 4d8 + 5 damage, and ongoing 5 poison damage and target is immobilized (save ends both). Aftereffect: Target is slowed (save ends).
|
|
Alignment
Unaligned |
Languages
Common |
|
Skills
Athletics +15, Dungeoneering +11 |
|
Str
22 (+10) |
Dex
14 (+6) |
Wis
14 (+6) |
|
Con
14 (+6) |
Int
10 (+4) |
Cha
14 (+6) |
|
Equipment
Scavenged Chain |
|
Underdweller Gravepriest
|
Level 10 Controller (Leader)
|
|
Medium natural humanoid
|
XP 500
|
|
Initiative
+7 Senses Perception +8; darkvision
HP 102; Bloodied 51
AC 24; Fortitude 21; Reflex 22; Will 24
Immune Disease; Resist 5 Necrotic
Speed 6 |
|
m
Claws (standard; at-will) |
|
+15 vs. AC; 1d8 + 5 damage, and 5 ongoing poison damage.
|
|
R
Screaming Bolt (standard; at-will) • Necrotic |
|
+14 vs. Will; 2d6 + 5 and target is pushed 2 squares.
|
|
C
Miasmic Mists (standard; recharge 5 6) • Poison |
|
Burst 3; +14 vs. Fortitude; 2d6 + 5 damage, and 5 ongoing poison damage and target grants Combat Advantage. (save ends both).
|
|
Blood into Life (no action; at-will)
|
|
Any ally of the Gravepriest who is within 10 squares of him may take a Move action to gain 5 temporary hit points if they are adjacent to a bloodied foe.
|
|
Alignment
Unaligned |
Languages
— |
|
Skills
Arcana +13, History +13 |
|
Str
14 (+7) |
Dex
15 (+7) |
Wis
17 (+8) |
|
Con
14 (+7) |
Int
17 (+8) |
Cha
20 (+10) |
|
|
|