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Written by Lizard   
Thursday, 17 September 2009 20:14

Underdweller Cryptguard And Gravepriest

Two more Underdwellers!

The Cryptguard is a reasonable fighter in his own right, but his real strength is as a guardian for his allies -- he is hard to get past if properly positioned, and if he sees a friend perish nearby, his fury is quite painful.

The Gravepriest can fling bolts of solidified necrotic energy, as well as sapping the strength of nearby enemies and giving his allies the power to grwo strong from the blood of their foes.

General notes on Underdwellers are here: Anthrophagi Of The Undercities

 

Underdweller Cryptguard

Level 8 Soldier

Medium natural humanoid

XP 350

Initiative

+8 Senses Perception +11
HP 86; Bloodied 43
AC 24; Fortitude 21; Reflex 20; Will 20
Speed 6

m

Claw (standard; at-will) • Poison

+15 vs. AC; 2d6 + 5 damage, and ongoing 5 poison damage (save ends).

Lunging Slash (no action; at-will)

The Underdweller Cryptguard may make opportunity attacks against any enemy which shifts in a square adjacent to him.

M

Eviscerating Fury (immediate reaction; at-will)

Trigger: An ally of the Cryptguard is reduced to 0 hit points by an enemy adjacent to the Cryptguard. Effect: The Cryptguard may make two claw attacks against the triggering character.

Tendon Slash (standard; encounter)

+13 vs. Fortitude; 4d8 + 5 damage, and ongoing 5 poison damage and target is immobilized (save ends both). Aftereffect: Target is slowed (save ends).

Alignment

Unaligned

Languages

Common

Skills

Athletics +15, Dungeoneering +11

Str

22 (+10)

Dex

14 (+6)

Wis

14 (+6)

Con

14 (+6)

Int

10 (+4)

Cha

14 (+6)

Equipment

Scavenged Chain

 

Underdweller Gravepriest

Level 10 Controller (Leader)

Medium natural humanoid

XP 500

Initiative

+7 Senses Perception +8; darkvision
HP 102; Bloodied 51
AC 24; Fortitude 21; Reflex 22; Will 24
Immune Disease; Resist 5 Necrotic
Speed 6

m

Claws (standard; at-will)

+15 vs. AC; 1d8 + 5 damage, and 5 ongoing poison damage.

R

Screaming Bolt (standard; at-will) • Necrotic

+14 vs. Will; 2d6 + 5 and target is pushed 2 squares.

C

Miasmic Mists (standard; recharge 5 6) • Poison

Burst 3; +14 vs. Fortitude; 2d6 + 5 damage, and 5 ongoing poison damage and target grants Combat Advantage. (save ends both).

Blood into Life (no action; at-will)

Any ally of the Gravepriest who is within 10 squares of him may take a Move action to gain 5 temporary hit points if they are adjacent to a bloodied foe.

Alignment

Unaligned

Languages

Skills

Arcana +13, History +13

Str

14 (+7)

Dex

15 (+7)

Wis

17 (+8)

Con

14 (+7)

Int

17 (+8)

Cha

20 (+10)

 

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