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Goblin Knifethrower (4e and 3.5) PDF Print E-mail
Written by Lizard   
Sunday, 28 December 2008 04:27
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Goblin Knifethrower (4e and 3.5)
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The goblin knifethrower -- keep away from the walls!An an experiment, after designing this in 4e, I tried to replicate it in 3.5.

Another small experiment with "Exception based design". I wanted to come up with an interesting low level monster with an amusing "gimmick" -- this one being that it's capable of rebounding knives off walls to stab you in the back. It's interesting because, tactically, it's often good to be against a wall -- fewer directions to defend against -- and a knifethrower or two in the back lines makes this a more complex decision.

Some design notes:  The damage is on the low end, because, dude, it's a goblin with a little knife. The +2d6 when it gets to use its trick -- which should be often if the DM has set up the encounter properly -- ought to make up for it. Close to melee range, and the poor thing is toast. I adjusted a lot of the attributes downwards from the presumed default, again because -- dude, it's a goblin. (Of course, this didn't affect attack, damage, or armor class, which are determined by level/role) It should also be noted that while it has two immediate reaction powers, it can use only one per combat round -- a knifethrower who retrieves his dagger is a great target, since he can't shift. (And a knifethrower with no knives left is pretty helpless...). I also reduced its melee attack to reflect its lower strength and the fact it's just not a close in combatant. 

Note that when it's using its Rebounding Dagger ability -- which is not a special attack, just a modifier to its basic ranged attack -- it has a +13 to hit, due to gaining Combat Advantage. 

Goblin Knifethrower

Goblin Knifethrower     
Level 4 Artillery
Small Natural Humanoid    
XP 175
Initiative +6 Senses Perception +4
HP 44; Bloodied 22
AC 16; Fortitude 16, Reflex 17, Will 16
Speed 5
M Dagger (Standard) ♦ Weapon
+9 vs AC, 1d6+4
R Thrown Dagger (Standard) ♦ Weapon
Ranged 10; +11 vs. AC; 1d6+4
Rebounding Dagger  ♦ Weapon
If the target of the Knifethrower Goblin is adjacent to a wall or any surface which provides cover to those behind it, the Goblin Knifethrower has Combat Advantage against the target.
Combat Advantage
If the Goblin Knifethrower has Combat Advantage, it does an additional 2d6 points of damage with a succesful attack.
Boomerang Dagger (Immediate Reaction; when a ranged dagger attack misses; at will)

If the Goblin Knifethrower misses with a Ranged dagger attack, it recovers the thrown dagger if it is within 5 squares of the target.

Goblin Tactics(Immediate Reaction; when missed by a melee attack; at will)
IThe goblin shifts one square.

 

Alignment Evil    Languages Common, Goblin
Skills Dungeoneering +6, Stealth +11
Str 12 (+3) Dex 18 (+6) Wis 15 (+4)
Con 14 (+4) Int 9 (+1) Cha 8 (+1)
Equipment 5 Goblin Throwing Knives, crude leather armor.

Goblin Knifethrower Lore

A character knows the following information with a successful Nature check.

DC 15: Goblin Knifethrowers are potent ranged combatants who train from a young age with specially weighted throwing knives.

DC 20: Goblin Knifethrowers are especially adept at tossing their knives to rebound off of surfaces and strike foes in the back.




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