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Written by Lizard   
Monday, 10 August 2009 20:08

Zungol The Water-Trader

Zungol is an odd creature. Eight feet tall, blue skinned, hairless, very thin, and covered with sharp spikes, he is utterly unwilling to discuss where he comes from, though he claims to be a demon native to the Abyss. He is one of the oldest residents of Dustblood, and the primary supplier of water to travelers and natives. (He believes he should be the only supplier, but there are a few who try to operate beneath his notice). He also deals in assorted odd artifacts and gew gaws, which can range from harmless fripperies to potent and soul-corrupting artifacts. He is generally polite and soft-spoken, but the number of rivals who have shown up in town.. and never left... speaks to his power and connections. If forced into combat, he will seek to Dominate the most powerful enemy use him as a guard, while burning, pushing, or stabbing others as needed. He is rarely seen without loyal followers, though.

 

Zungol the Water Trader

Level 21 Controller (Leader)

Medium elemental humanoid (demon)

XP 3,200

Initiative

+15 Senses Perception +15
HP 196; Bloodied 98
AC 35; Fortitude 32; Reflex 33; Will 34
Speed 6
Resist 15 Fire, Cold; Immune Poison

m

Runed Dagger (standard; at-will) • Poison

+26 vs. AC; 3d6 + 8 and 5 ongoing posion (Save Ends)

R

Get Away From The Merchandise! (standard; recharge 5)

Range 10; +25 vs. Fortitude; 4d10 + 7 and target is pushed 5 squares.

C

Surely I Can Persuade You? (standard; encounter) • Charm

Close Burst 5; single target within burst.; +25 vs. Will; 4d8 + 7 psychic damage, and target is Dominated (Save Ends). Aftereffect: Target is Dazed (Save Ends).

R

Fire Sale (standard; at-will)

Blast 5 within 20; +25 vs. Reflex; 3d6 + 8 fire, and each target either takes ongoing 10 fire damage (save ends) or is pushed 2 squares. Zungol may choose a different effect for each target hit.

Release The Hounds (minor; recharge 4)

All allies of Zungol within 20 squares may immediately make a basic attack as a free action.

Alignment

Chaotic Evil

Languages

Abyssal, Common, Draconic

Skills

Bluff +23, Diplomacy +23, Insight +20

Str

17 (+13)

Dex

20 (+15)

Wis

20 (+15)

Con

20 (+15)

Int

23 (+16)

Cha

26 (+18)

 

Last Updated ( Monday, 10 August 2009 20:24 )
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